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Outstanding Results GraduatesAchievment

We always strive to teach software’s not as separate discreet disciplines but embedded in projects across all departmental areas using the pedagogical concepts associated with situated activity theory. Students have roles and goals that mirror as closely as possible situations they could find themselves in when working in the real world. This brings a sense of realism that enlivens the project and enhances the learning.

Parent/Guardian Online Resources

Here you will find links to online safety education and web apps that will help you to understand and monitor your young charges internet habits.

Student Recommended Online Resources

This section has a curated list of games and resources that students from all year groups can play and learn from.

Internet Safety and Ethics for Young Learners

Issues around internet safety are always changing. Here you will find advice and information on all aspects of internet safety and ethics.


Creative Solutions IdeasEnterprise

Students acquisition of skills through legitimate peripheral participation leads to mastery in a community of practice.

Tracked Knowledge Growth

Through the use of our Virtual Learning Environment, teachers have access to the latest analytics which can accurately highlight where improvements need to be made in academic outcomes.

Collaborative Peer to Peer Learning

We encourage students to discuss concepts or find solutions to problems together. Two or three heads are better than one, and allow students to teach each other by addressing misunderstandings and clarifying misconceptions.

Technology Improves Performance

We believe technology is not a complete replacement for traditional methods. Our use of technology is used to enrich the overall educational experience and improve student learning outcomes.


Autonomy means moving the focus from teaching to learning. Autonomy affords maximum possible influence to the learners. Autonomy encourages and needs peer support and cooperation. Autonomy means making use of reflective self and peer assessments.

Real World Projects

By using real world projects we integrate various technical and soft skills in order to solve real problems. The use of real world projects has unique potential challenges and exciting learning benefits.

Domain Changing Artifacts

Our goal is to leverage technology in a way that helps students to work together to create solutions that, it is hoped, will endure and stand the test of time. The results of which will be published here.

Technology helps make teaching and learning more meaningful and fun.

This website from the ICT Department has two main functions:
The first aim of this website is to not only illuminate the principles that guide our strategies when planning projects but to also showcase a selection of student work that fits those categories.
The second aim is for this site to be a resource where students and parents can find links to gaming sites and educational content including internet safety and digital citizenship.